These transitions were simply intrusive, long, and far too prevalent. Planet hopping and moving between sections gives The Outer Worlds a lot of visual variety, but also means that the game is seemingly always loading something. This delineation means that it isn’t one contiguous space since it takes place on many different planets with many different hubs. The Outer Worlds has open areas, but it’s not an open-world game. The Outer Worlds: Spacer’s Choice Edition, an improved version of the original, thankfully addresses that one annoying shortcoming, even if it isn’t the most substantial remaster otherwise. But its console versions were severely diminished by frequent, lengthy load times that artificially elongated that process and dragged it down. Its dystopian worlds ruined by the latest stages of capitalism were rife with clever jokes and all sorts of nooks and crannies for players to pilfer through. The Outer Worlds had a wonderfully well-realized world with a modest scope that allowed developer Obsidian Entertainment to focus on quality over quantity.
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